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Revista CD Expert 41
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CD Expert nº 41.iso
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Hellboy
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old_man.ast
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2000-08-18
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// DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
// old_man.ast written at Tues Nov 17 16:06 1998
//
24 // file_type
112 // file_version
// old_man // Session name
end
// *** This first section contains the names of all the win_anims used by the table
old_man_idle
old_man_walk
old_man_turn
old_man_talk
old_man_transform_seizure_cycle
old_man_transform_into_monkey
end
// *** This second section contains the values for each anim state
old_man_idle
old_man_walk
old_man_talk
old_man_turn
old_man_transform_seizure_cycle
old_man_transform_into_monkey
old_man_dead
end
old_man_idle // name of this anim_state
old_man_idle // name for the win_anim for this state
old_man_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
old_man_walk // name of this anim_state
old_man_walk // name for the win_anim for this state
old_man_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
old_man_talk // name of this anim_state
old_man_talk // name for the win_anim for this state
old_man_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
old_man_turn // name of this anim_state
old_man_turn // name for the win_anim for this state
old_man_idle // default link anim for this anim state
extra_rotation_velocity 0.0000 -2.00 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
end_of_entries
old_man_transform_seizure_cycle // name of this anim_state
old_man_transform_seizure_cycle // name for the win_anim for this state
old_man_transform_into_monkey // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
old_man_transform_into_monkey // name of this anim_state
old_man_transform_into_monkey // name for the win_anim for this state
old_man_dead // default link anim for this anim state
begin_end_frame 0 73
// Begin entries for this anim state
end_of_entries
old_man_dead // name of this anim_state
old_man_transform_into_monkey // name for the win_anim for this state
old_man_dead // default link anim for this anim state
begin_end_frame 73 73
// Begin entries for this anim state
end_of_entries